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	<title>Comments on: Red Steel</title>
	<link>http://blog.possumism.net/2007/01/02/red-steel/</link>
	<description>Why? Because possum.kicks-ass</description>
	<pubDate>Fri, 18 May 2012 06:27:19 +0000</pubDate>
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		<title>By: Jimmy</title>
		<link>http://blog.possumism.net/2007/01/02/red-steel/#comment-205</link>
		<author>Jimmy</author>
		<pubDate>Tue, 02 Jan 2007 08:09:13 +0000</pubDate>
		<guid>http://blog.possumism.net/2007/01/02/red-steel/#comment-205</guid>
					<description>Hey, you asked me to. =P

I agree with almost every point you make, and rate it as an above-average game as well (7-8/10).

The multiplayer is a lot of fun. Grenades are always a fun surprise (especially when your opponent is new and flails around, panicking). The levels are a tad big, so a 1-on-1 can take a bit of time to find your opponent. Also, since the health regeneration still exists in multiplayer, don't expect a Hollywood style gunfight. It's not happening. =P

Now...the health regeneration bit has a big impact on the difficulty of the game. In Red Steel, health regenerates after not being hit for a short period of time (a la Halo's shields). It discourages conservation, since you get it all back during a gunfight....but during each individual room, you're likely to get hit several times, so the game would be ridiculously hard without it.</description>
		<content:encoded><![CDATA[<p>Hey, you asked me to. =P</p>
<p>I agree with almost every point you make, and rate it as an above-average game as well (7-8/10).</p>
<p>The multiplayer is a lot of fun. Grenades are always a fun surprise (especially when your opponent is new and flails around, panicking). The levels are a tad big, so a 1-on-1 can take a bit of time to find your opponent. Also, since the health regeneration still exists in multiplayer, don&#8217;t expect a Hollywood style gunfight. It&#8217;s not happening. =P</p>
<p>Now&#8230;the health regeneration bit has a big impact on the difficulty of the game. In Red Steel, health regenerates after not being hit for a short period of time (a la Halo&#8217;s shields). It discourages conservation, since you get it all back during a gunfight&#8230;.but during each individual room, you&#8217;re likely to get hit several times, so the game would be ridiculously hard without it.</p>
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		<title>By: Kevin^L</title>
		<link>http://blog.possumism.net/2007/01/02/red-steel/#comment-207</link>
		<author>Kevin^L</author>
		<pubDate>Wed, 03 Jan 2007 08:28:21 +0000</pubDate>
		<guid>http://blog.possumism.net/2007/01/02/red-steel/#comment-207</guid>
					<description>Red Steel? Fuck Red Steel, when I beat Zelda, I'm gonna replay it! I'll be playing it until I die!

Seriously though, I'm on the Sky Dungeon and it's blowing my mind. 
*spiders mans outa here with his badass new wep*</description>
		<content:encoded><![CDATA[<p>Red Steel? Fuck Red Steel, when I beat Zelda, I&#8217;m gonna replay it! I&#8217;ll be playing it until I die!</p>
<p>Seriously though, I&#8217;m on the Sky Dungeon and it&#8217;s blowing my mind.<br />
*spiders mans outa here with his badass new wep*</p>
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		<title>By: Possum</title>
		<link>http://blog.possumism.net/2007/01/02/red-steel/#comment-208</link>
		<author>Possum</author>
		<pubDate>Wed, 03 Jan 2007 20:44:10 +0000</pubDate>
		<guid>http://blog.possumism.net/2007/01/02/red-steel/#comment-208</guid>
					<description>@Kevin

I spent four hours in one room of the sky dungeon looking for a switch that was somewhere else.  It probably would've helped if I hadn't been drunk and sleep deprived &gt;.&gt;</description>
		<content:encoded><![CDATA[<p>@Kevin</p>
<p>I spent four hours in one room of the sky dungeon looking for a switch that was somewhere else.  It probably would&#8217;ve helped if I hadn&#8217;t been drunk and sleep deprived >.></p>
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		<title>By: Possum</title>
		<link>http://blog.possumism.net/2007/01/02/red-steel/#comment-299</link>
		<author>Possum</author>
		<pubDate>Fri, 12 Jan 2007 17:22:08 +0000</pubDate>
		<guid>http://blog.possumism.net/2007/01/02/red-steel/#comment-299</guid>
					<description>Just wanted to make a point that as I continue to replay levels with higher accuracy, the completed game percentage does indeed increase.</description>
		<content:encoded><![CDATA[<p>Just wanted to make a point that as I continue to replay levels with higher accuracy, the completed game percentage does indeed increase.</p>
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